Insurgency sandstorm key10/20/2023 It's the little things that set it apart early: the deliberate slowness of movement a la Killzone 2, the incredibly quick TTK (time-to-kill) that'll often make you unsure where the shot ever came from until viewing the kill cam, drawn-out respawn timers, and speed reloads (double-tapping X button) which tosses away the entire ammo clip. Once you've left boot camp and stepped into combat, you'll better understand the interesting dynamics at play. The humdrum tutorial may go over the default button layout, but it doesn't contextualize the immediacy of the action. I'll admit this: I initially thought "sloppy" was the proper adjective to use here. There's a tangible heft to your player-character lugging around so much gear that permeates each engagement. The basics of movement, shooting, recoil, aiming, and so on are deliberately slower though. Most of Sandstorm's controls follow other shooters to the letter.
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